Learn how to build a data-driven customer journey using real behavioral data to improve conversion, retention, and revenue across every touchpoint.

Master media and entertainment research for streaming and OTT platforms. Learn methods for understanding content consumption, discovery, and engagement.
Streaming platforms, content services, and entertainment products operate in intensely competitive markets where user experience determines success. Streaming use varies by age and income, but is common across different demographic groups.
A clunky interface loses subscribers to competitors. Poor content discovery buries valuable content nobody finds. Engagement mechanics that feel manipulative drive users away. Payment friction causes abandonment.
Media and entertainment research requires understanding behaviors, motivations, and contexts that differ fundamentally from other digital products. Content consumption is emotional, social, and habitual in ways e-commerce or productivity software are not. Media and entertainment research must account for differences in age, education, and other demographic factors, as streaming use varies widely across the entire population. Americans of all ages and backgrounds are engaging with streaming services, and research must be grounded in scientific evidence to accurately capture these trends.
This guide examines research methods specifically designed for media and entertainment contexts. It provides product and UX teams with approaches for understanding audience behavior, testing experiences, and building platforms users love.
The media and entertainment industry is experiencing a period of unprecedented transformation, fueled by rapid advances in technology and evolving consumer behaviors. Entertainment companies are navigating a landscape where streaming services have become the dominant force, fundamentally changing how audiences access and enjoy content. Recent research highlights this shift: 83% of U.S. adults now use streaming services, with platforms like Netflix and Amazon Prime Video leading the way. As a result, traditional cable and satellite TV subscriptions have seen a significant decline, with only 36% of U.S. adults maintaining these services.
This evolution has made the media and entertainment industry more complex and multifaceted than ever before. It now encompasses a wide range of content creation, distribution, and consumption models, from on-demand streaming to interactive online content. For entertainment companies, staying ahead means understanding not only the latest industry trends and technologies but also the changing priorities and behaviors of their audiences. In this dynamic environment, research is essential for identifying opportunities, addressing challenges, and ensuring that services remain relevant and engaging in a highly competitive market.
Entertainment companies are the driving force behind the media and entertainment industry, responsible for producing and distributing the content that captivates audiences around the globe. Operating in a fast-paced and highly competitive environment, these organizations must constantly adapt to shifting consumer behaviors and rising expectations. Today’s audiences demand more than just access to content—they expect personalized, seamless experiences that reflect their unique interests and preferences.
To meet these demands, entertainment companies are increasingly leveraging data analytics to inform their content strategy and enhance customer experiences. A global survey of 350 industry decision makers underscores the importance of delivering differentiated content and tailored experiences as a top priority for media and entertainment organizations. In addition to focusing on content, these companies are also diversifying their revenue streams beyond traditional advertising, with 99% investing in operational efficiency initiatives to stay agile and competitive. By embracing data-driven decision-making and prioritizing customer-centric innovation, entertainment companies are better equipped to address industry concerns and respond to rapidly changing audience behaviors.
Entertainment products involve unique dynamics that shape research needs and methods. Unlike general product research, media and entertainment research must consider different demographic groups, as audience preferences and behaviors can vary widely by age, gender, occupation, and income. To ensure findings are representative and unbiased, random sampling is sometimes used, although other sampling methods may also be applied depending on the study's goals. Collecting demographic information such as age, gender, occupation, and income is a standard practice in audience research to better understand and segment the target group.
Unlike utilitarian products where users have clear goals, entertainment consumption is driven by mood, emotion, and context.
Someone choosing what to watch considers how they feel, who they are with, how much time they have, and what emotional experience they want. These factors shift constantly making user needs unpredictable.
Research must capture:
Emotional states driving content choices
Social contexts affecting viewing decisions
Time availability shaping content selection
Mood-based discovery and filtering needs
How education and age can influence emotional states and content preferences
Traditional task-based usability research misses these emotional and contextual dimensions central to entertainment experiences.
Even excellent content fails if users never find it. Content discovery is the critical interaction determining what users watch, listen to, or read.
Discovery research challenges include:
Understanding how users browse versus search for content
Identifying what drives exploration versus familiar choices
Determining effective recommendation system approaches
Balancing algorithmic suggestions with human curation
Poor discovery wastes content investment by hiding it from potential audiences.
Media consumption creates unique engagement patterns around binge watching, playlist building, and habitual usage.
Binge watching research explores why users consume multiple episodes or content pieces in single sessions. Present research defines binge-watching as watching between two and six episodes of a TV show in one sitting. Binge-watching has become one of the most popular ways people tend to spend their free time, especially among young people, with 62% of the American population admitting to binge-watching regularly. People aged 18 to 39 are more likely to binge-watch than older people.
Motivation for binge-watching includes the desire for instant gratification, emotional regulation, escapism, and social connection. These motivations help explain why binge-watching happens and why people tend to engage in this behavior, sometimes for hours at a time. Social motivation, such as wanting to connect with others or avoid missing out on cultural conversations, also plays a significant role.
Problematic binge-watching can happen when individuals spend excessive time watching, leading to symptoms of behavioral addiction. High impulsivity and urgency are significant predictors of problematic binge-watching behavior. Binge-watchers often experience feelings of guilt and regret after unplanned and uncontrolled sessions. There is a statistically significant relation between binge-watching and depression, loneliness, and anxiety. People who binge-watch excessively may sacrifice sleep, leading to fatigue and lower efficiency at work or school. The immersive nature of binge-watching can lead to a loss of control over the time spent and neglect of other responsibilities.
Habit formation research examines how media products become part of daily routines. Morning news, commute podcasts, or evening streaming represent valuable habits platforms work to establish.
These patterns do not exist in most product categories requiring specialized research approaches.
Users consume media across phones, tablets, TVs, computers, and smart speakers. They start content on one device and finish on another. They share accounts across household members.
Cross-device research must understand:
How context drives device choice for different content
What features users expect on different devices
How to enable seamless continuation across devices
How shared accounts affect personalization and recommendations
Device and platform complexity creates research needs that single-platform products avoid.
Different research approaches serve specific insight needs in entertainment contexts. Audience research is the practice of collecting information about a group of people concerning their use or consumption of a particular type of media. This process relies on evidence from both behavioral and qualitative data, which guides programming decisions and helps understand viewer behaviors. Reviewing other research is essential for validating findings, addressing methodological limitations, and improving research techniques. Technical communication plays a crucial role in ensuring that complex research findings are clearly conveyed to stakeholders, including media professionals and policymakers.
Audience research is vital for advertisers to understand who buys their products and what types of media those people are interested in. The digital distribution of media has made it easier to conduct audience research by allowing companies to track viewer habits without intrusive methods. Additionally, audience research can reveal general attitudes about issues, illustrating how people view themselves and those around them. However, privacy concerns have arisen due to the detailed tracking of individual viewing habits in digital audience research.
Streaming platforms generate rich behavioral data revealing actual usage patterns. Streaming companies analyze user data to optimize programming and understand how much time users spend on different types of content. Notably, 44% of streaming users believe the services they use are worth the cost, and the majority of streaming users express satisfaction with the content they watch.
Viewing analytics show content consumption patterns. What users watch, when they watch, how long they engage, and what they watch next reveals preferences and behaviors more accurately than self-reported data.
Engagement metrics identify friction points. Drop-off rates during content, abandonment during browsing, and search failure rates highlight where experiences break down.
A/B testing optimizes streaming UX. Testing different interface designs, recommendation algorithms, or content presentation formats with live traffic shows what drives better outcomes.
Cohort analysis tracks subscriber behavior over time. Understanding how usage patterns evolve from trial through long-term subscription reveals engagement drivers and churn predictors.
Behavioral research best practices:
Combine quantitative patterns with qualitative understanding of why
Segment analysis by user types revealing different behavior patterns
Track metrics that predict retention not just immediate engagement
Monitor competitive platforms for emerging interaction patterns
Behavioral data shows what users do. Qualitative research explains why they do it.
Deep interviews uncover motivations, emotional responses, and decision-making processes behind consumption choices. When conducting media and entertainment research, it is crucial to include research participants from diverse groups and different countries to ensure findings are representative. Americans, in particular, represent a significant portion of streaming service users, making their inclusion especially important.
Content preference interviews explore what drives viewing decisions. Understanding why users choose specific genres, formats, or themes informs content strategy and acquisition. For example, 28% of Americans both subscribe to cable or satellite TV and watch streaming services, while 55% watch streaming services but do not have a cable or satellite subscription.
Discovery process interviews reveal how users find content. Walking through recent content selection experiences exposes discovery pain points and effective pathways. Notably, 26% of streaming users report using someone else's password to access streaming services, highlighting unique behaviors to explore in interviews.
Viewing context interviews examine where, when, and with whom users consume content. Understanding social and contextual factors shapes product features and content recommendations.
Competitive research interviews explore why users choose or leave platforms. Understanding competitive dynamics reveals differentiation opportunities and retention risks.
Interview approaches for entertainment research:
Conduct interviews soon after viewing experiences while memory is fresh
Use content viewing history to prompt specific discussion
Explore emotional responses not just rational preferences
Understand social dynamics for shared viewing experiences
Interviews provide depth and context behavioral data cannot reveal.
Surveys enable measuring attitudes, preferences, and behaviors across large user populations. To ensure accurate insights, surveys should aim to represent the entire population, including different demographic groups and age ranges, rather than focusing on limited segments. The majority of Americans now use streaming services, making it crucial to include these users in research samples. In fact, 65% of Americans say they are extremely or very likely to use streaming services in the next year. Additionally, 72% of Americans say they ever watch programming on Netflix, while 67% say the same about Amazon Prime Video. Younger adults are more likely to use streaming services compared to older adults, highlighting the importance of demographic segmentation in media and entertainment research.
Content preference surveys identify what audiences want. Understanding genre preferences, format preferences, and content attribute priorities guides content investment decisions.
Feature prioritization surveys inform product roadmaps. Asking users which capabilities matter most helps prioritize development when resources are limited.
Satisfaction and sentiment tracking measures experience quality over time. Regular measurement identifies trends, compares competitive offerings, and highlights problem areas.
Content testing surveys gauge interest before production. Testing concepts, trailers, or descriptions predicts content performance reducing investment risk.
Survey design for media research:
Use actual content examples not abstract descriptions
Include behavioral questions about actual usage not just preferences
Test survey length to maintain completion rates
Segment analysis by user types for deeper insights
Surveys provide statistical confidence and trend tracking that qualitative research alone cannot deliver.
Longitudinal research reveals patterns that point-in-time studies miss.
Viewing diaries track consumption over days or weeks. Users document what they watch, why they chose it, how they discovered it, and their satisfaction. This reveals patterns in content selection and viewing contexts.
Discovery diaries focus specifically on content finding. Users document search and browse sessions showing where discovery succeeds and fails.
Multi-platform diaries track cross-device usage. Understanding how users move between devices for different content or contexts informs cross-platform experience design.
Diary study best practices:
Keep documentation burden minimal to maintain participation
Provide structured prompts guiding what to document
Combine diary data with follow-up interviews for depth
Use mobile-friendly tools matching how users consume content
Diaries capture real-world usage patterns in natural contexts that lab studies cannot replicate.
Testing interfaces with real users reveals problems before launch.
Navigation and discovery testing evaluates content finding. Can users find content they want? Do they discover appealing content while browsing? Does search work effectively?
Playback and viewing testing examines core consumption experience. Are controls intuitive? Does video quality meet expectations? Do interruptions frustrate users?
Onboarding and signup testing reduces acquisition friction. Can new users understand value quickly? Is account creation smooth? Does trial experience convert to paid subscriptions?
Cross-device testing ensures consistency. Does the experience work well on phones, tablets, and TVs? Can users seamlessly continue content across devices?
Usability testing approaches for streaming services:
Test with content users actually want to watch not dummy content
Include realistic usage contexts and devices
Observe emotional responses not just task completion
Usability testing catches interface problems that analytics might not surface clearly.
Different media types involve different research considerations. In the past, research practices such as radio audience measurement shaped how the industry approached media and entertainment research, influencing the evolution from analog to digital formats. Today, increasing competition and changing customer expectations and behaviors are significant concerns for media and entertainment industry leaders.
Video platforms involve unique dynamics around long-form content consumption and visual browsing.
Content preview research tests trailers, thumbnails, and descriptions. For example, A/B testing different thumbnail images can reveal which visuals lead to higher click-through rates and improved user engagement, helping platforms optimize content selection. What information helps users decide whether to watch? What preview formats drive interest versus misleading users? Learn more about user research techniques to improve these decisions.
Recommendation research evaluates algorithmic suggestions. Do recommendations feel relevant and valuable? How do users respond to different recommendation presentation styles?
Viewing mode research examines features like autoplay, skip intro, or watch parties. Which features enhance versus detract from experience? How do different user segments use these capabilities?
Quality and performance research addresses streaming technical experience. How much buffering is acceptable? What quality degradation goes unnoticed versus frustrating users?
Audio platforms involve different contexts and behaviors than video.
Discovery research for audio requires different approaches. Without visual browsing, how do users find new content? How do recommendations work when you cannot preview visually?
Listening context research examines where and how users consume audio. Background listening while doing other activities differs from focused listening requiring different features.
Playlist and collection research explores curation behaviors. How do users build and organize content collections? What makes playlist creation easy versus frustrating?
Voice interface research tests audio-first interactions. How do users command smart speakers to play content? What verbal descriptions effectively find content?
Interactive entertainment research involves testing gameplay, mechanics, and progression systems.
Gameplay testing examines core interaction quality. Are controls intuitive? Is difficulty balanced? Do mechanics feel satisfying and fair?
Progression research evaluates reward systems and advancement. Does progression feel appropriately paced? Are rewards motivating? Does monetization feel fair or exploitative?
Social gaming research explores multiplayer dynamics. How do social features enhance versus detract from experience? What drives community formation and toxicity?
Onboarding research reduces early abandonment. Can new players understand mechanics quickly? Does tutorial balance teaching with letting players experiment?
News platforms balance information delivery with engagement and trust.
Content prioritization research determines what stories users want. What topics interest different audience segments? How should breaking news versus analysis be balanced?
Format research tests article length, multimedia, and presentation. What content formats work for different story types and user contexts?
Credibility research examines trust and verification. What signals trustworthiness to users? How do design choices affect perceived credibility?
Notification research balances awareness with annoyance. What news warrants interrupting users? How frequent is too frequent?
In the era of streaming, content strategy and creation have become central to the success of media and entertainment companies. Streaming platforms such as Netflix, Disney+, and Amazon Prime Video have transformed the way people watch television, movies, and other forms of entertainment, offering vast libraries of content that can be accessed anytime, anywhere. A key differentiator for these platforms is their investment in original content—exclusive shows and movies that attract and retain subscribers.
To thrive in this environment, entertainment companies must develop content strategies tailored to the unique characteristics of streaming platforms. This includes leveraging advanced algorithms to deliver personalized recommendations, ensuring that users discover content that matches their interests and viewing habits. The need for a steady stream of new and engaging content is especially pronounced among young adults, with research showing that 70% of adults aged 18-29 subscribe to streaming services. As a result, companies must continually innovate, using data-driven insights to guide content creation and keep audiences engaged. By focusing on original content, personalization, and ongoing research, entertainment companies can build lasting relationships with viewers and maintain their competitive edge in the rapidly evolving streaming landscape.
Certain entertainment contexts require adapted approaches. Researchers are increasingly examining the public health implications of media consumption, such as the impact of binge-watching on mental health. In addition, diversifying revenue streams is crucial for media and entertainment companies to increase average revenue per user. While advertising remains the dominant revenue stream, companies are rapidly diversifying. With advertising spend forecasted to decrease, efficiency is critical to media and entertainment company strategies, and 99% of media and entertainment companies are investing in operational efficiency to navigate economic challenges.
Binge watching represents significant engagement but requires understanding what drives it. Excessive binge-watching is often associated with problematic internet use, which can exacerbate negative emotional outcomes and is linked to impulsivity and behavioral addiction symptoms.
Binge triggers research identifies what causes continuation. Is it cliffhanger endings, strong characters, or simple autoplay defaults? Different drivers suggest different design approaches.
Stopping point research explores when and why users pause consumption. Understanding natural stopping points informs episode structure and interface design around resumption.
Satisfaction research examines whether binge watching leaves users feeling good or regretful. Promoting healthy usage versus maximum engagement represents an ethical consideration platforms face.
It is important to mention that researchers often mention different definitions of binge-watching and may assume certain patterns based on observed data, such as the prevalence of binge-watching among specific demographics. However, further research is needed to confirm these assumptions with more robust methods.
Research methods for binge behavior:
Behavioral analysis showing continuation patterns
Post-binge interviews capturing emotional responses
Diary studies tracking viewing session structures
Testing interface changes affecting continuation rates
Binge watching significantly affects user lifetime value requiring deep understanding.
Discovery mechanisms determine whether users find and engage with content.
Search research optimizes query understanding and results relevance. How do users describe content they want? What result presentation helps selection?
Browse research evaluates category organization and content presentation. What taxonomy makes sense to users? How much content should display before overwhelming?
Recommendation research tests algorithmic approaches and presentation. What recommendation logic produces best engagement? How should suggestions be explained to users?
Task-based usability testing around finding specific content
Exploratory sessions observing natural browsing behavior
A/B testing different discovery mechanisms
Discovery directly affects content ROI making it critical research focus.
Users expect seamless experiences across phones, tablets, TVs, and computers.
Device-appropriate research tests optimal experiences per device. What features make sense on phones versus TVs? How should interfaces adapt to different screen sizes and contexts?
Continuation research examines cross-device handoff. Can users easily resume content on different devices? Does viewing history sync properly?
Household sharing research addresses multiple users per account. How do families share accounts? What profile and recommendation strategies work for shared usage?
Multi-device research approaches:
Diary studies tracking device usage patterns
Usability testing on all relevant devices
Household ethnography observing shared usage
Technical testing of synchronization systems
Fragmented experiences frustrate users and hurt engagement.
Research creates value only when insights improve products and experiences.
Demonstrating how user experience affects business outcomes secures investment.
Link experience improvements to subscription retention. Show how reducing friction or improving discovery decreases churn rates.
Connect content performance to discovery effectiveness. Demonstrate how better recommendation or search increases content engagement and ROI.
Measure how UX affects user acquisition. Prove how signup flow improvements or trial experience optimization increases conversion rates.
Calculate feature ROI. Compare development investment against engagement or retention impact features deliver.
Product and UX teams must speak business language to drive action on research insights.
Research typically reveals more opportunities than resources allow pursuing simultaneously.
Prioritization frameworks for entertainment products:
User impact: How many users does the issue affect?
Engagement impact: How much does it affect viewing or usage?
Business impact: What is the retention or revenue effect?
Effort required: What development resources does it require?
Strategic fit: Does it align with platform positioning?
Research data informs prioritization:
Usage analytics show prevalence of issues
Satisfaction data reveals impact on experience
Competitive analysis identifies differentiation opportunities
Behavioral cohorts predict retention effects
Clear prioritization ensures limited resources focus on highest-impact work.
One-off research provides snapshots. Continuous programs such as usability testing enable ongoing optimization.
Establish regular research rhythms:
Weekly analytics reviews identifying trends and issues
Monthly usability testing on new features or problems
Quarterly deep-dive research on strategic topics
Annual comprehensive studies providing market context
Create research dashboards teams use:
Key engagement metrics visible at glance
Drill-down capability for detailed exploration
Alerts when metrics indicate problems
Comparison views showing trends over time
Embed research in product development:
Validate concepts before full development
Test prototypes with target users
Monitor new feature performance post-launch
Iterate based on usage data and feedback
Continuous research makes user insight part of product culture rather than occasional projects.
Certain errors repeatedly undermine entertainment research effectiveness.
Talking exclusively to heavy users misses perspectives from casual users and churned subscribers.
Churned subscribers explain why they left. Understanding cancellation reasons prevents future churn. Exit surveys or interviews with former subscribers reveal problems causing defection.
Light users represent growth opportunity. Understanding what prevents deeper engagement reveals paths to increasing lifetime value.
Competitive users explain platform choice. Researching people who use competitor platforms identifies positioning gaps and improvement opportunities.
Comprehensive audience research includes varied user segments and non-users.
Some problems affect all devices while others are specific to phones, tablets, or TVs.
Universal issues require holistic solutions. If content discovery is poor across all platforms, fixing it on one device leaves problems elsewhere.
Platform-specific issues need targeted fixes. If TV interface is clunky but mobile works well, the solution is platform-specific optimization not fundamental redesign.
Analysis must distinguish which category each insight falls into guiding appropriate responses.
Research without specific questions produces interesting data but unclear actions.
Start research with:
What decisions will this research inform?
What do we need to learn to make those decisions?
Who will use these insights and how?
What would constitute actionable insights?
Research exploring generally without clear objectives rarely justifies investment.
Begin by assessing current research capabilities and gaps.
Evaluate existing research practices:
What research happens regularly versus sporadically?
Which user segments are well understood versus poorly?
What platforms or features lack insight coverage?
What product decisions lack adequate research input?
Identify highest-priority insight needs:
What missing insights would most improve product?
Which features or experiences have concerning metrics?
What competitive threats require user perspective?
Where do product and user teams disagree needing data?
Build research capabilities systematically:
Establish continuous behavioral monitoring
Develop core qualitative research skills in-house
Use specialist partners for complex research needs
Create cross-functional processes translating insights to action
Measure research program effectiveness:
Track how often insights inform actual decisions
Monitor whether product metrics improve after research-driven changes
Calculate ROI of research investment
Gather stakeholder feedback on insight usefulness
Media and entertainment research creates value when insights drive better content, experiences, and engagement that users love and business metrics reflect.
Access identity-verified professionals for surveys, interviews, and usability tests. No waiting. No guesswork. Just real B2B insights - fast.
Book a demoJoin paid research studies across product, UX, tech, and marketing. Flexible, remote, and designed for working professionals.
Sign up as an expert